When Starting at insomniac games in 2020, Marvel's Spider man: Miles morales was already nearing alpha. as a result, i did not have many opportunities to contribute to any new mission spaces or biomes. i was, however, able to help with a lot of open world items, which was my gateway into leading the open world team on Marvel's spider man 2. During my brief time on the project, I helped close it out by working closely with the art director to tune global items. I final tuned the brightness and saturation of of the windows and graphics, and many of the snow material blending masks on the streets, rooftops, and sidewalks and alleyways. I also helped generally fix open world bugs - from travesal markup, to adding hundreds of assets to the hardware's Ray Tracing feature.