After concluding work on Call of Duty: Infinite Warfare's third DLC pack, I was offered a Lead Environment Artist job at First Contact Entertainment on the exciting PSVR exclusive Firewall: Zero Hour. As the Lead Environment Artist, I was responsible for making sure everyone on my team was able to complete their maps on time and at a high level of quality. I helped out where possible, but largely kept the source content creation to the team. Instead I managed the outsourcing pipeline (500+ assets), provided feedback/art direction to the team, and helped out by set dressing, polishing, optimizing, and bug fixing as maps near their completion.