After shipping Call of Duty: Ghosts and also supporting Call of Duty: Advanced Warfare, Activision retired the Neversoft studio name and merged all staffers with Infinity Ward. This was so we could all be under one roof as we continued to work on the COD franchise. I retained my Senior Artist title, this time focusing on MP maps...my dream come true. I'd always wanted to work on COD MP since college.

Now that the game has shipped, we are continuing to support it with 4 upcoming DLC packs. I will update this page with my DLC contributions when they're available. Stay tuned!

Multiplayer - "Retaliation"
"A classic-style map set in ravaged Geneva during the thick of the SDF invasion."

Multiplayer - "Throwback"
"This look back at a 1950s “main street USA” locale sits on a giant, rotating, torus-shaped space station. A large circular lane rings the perimeter, while a large center square with multiple avenues of approach and two opposing windows offers a wide range of engagement opportunities."

Multiplayer - "Scorch"
"Scalding hot mining facility on the surface of an asteroid. Lots of cover and straight up engagements in this mid-sized map."