After concluding work on Call of Duty: Infinite Warfare's third DLC pack, I was offered a Lead Environment Artist job at First Contact Entertainment on the exciting PSVR exclusive Firewall: Zero Hour.

Being the Lead Environment Artist is an interesting and unique challenge - instead of being responsible for a part of a few levels on a game, I was largely responsible for making sure everyone on my team was able to complete their part of a few levels until the whole game was done. I helped out where possible, but largely kept the source content creation to the team. Instead I managed the outsourcing pipeline (500+ assets), provided feedback/art direction to the team, and helped out by set dressing, polishing, optimizing, and bug fixing as maps near their completion.

Production on Firewall Zero Hour is still ongoing as we have embraced Seasonality, and I continue to do the all of the above things in addition to other projects within the studio. We're currently at 16 shipped multiplayer maps and counting!

Here's some screenshots of some of the maps we worked on. Special note - I'm working on getting more screenshots other than publicly released images.

   

Since our game was designed to look great in VR, I do feel that the game looks better in motion - as such, here's some videos. Cameo from yours truly in the 3rd video!

NOTE: Thumbnails below are links to videos on Youtube.